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Bad Dinos. Lake

In this case design the whole area of a sequence that takes place in a lake. From the important keyframes marking the color and composition to a series of assets that are surrounding the lake. I also did the Dresing Guide and Camera Guide work. Working with Blender as a base allows you to speed up many internal processes. You can set up cameras on your basic models and give options to the director at a very early stage.
Art Direction: Francesco Guarini

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