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About

My name is Pablo Medina

Im a Concept Artist based in Spain specialized in Enviroments, Vehicles and Prop designs

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My Mission

My mission is to create artwork that inspires and captivates the viewer. I believe that good art tells a story, and I strive to create designs that are not only visually stunning but also have a narrative behind them. 

Doing good in this world is the most important thing, so I want my work to inspire or comfort someone out there.

I am constantly pushing myself to learn and grow as an artist. I believe that innovation is key to staying relevant in the ever-evolving world of art and design. I am always exploring new techniques and experimenting with different mediums to expand my skillset and push the boundaries of what I can create. And for all this I detest this new image plagiarizing technology known as AI that big companies like so much.

Key Values

Innovation

I believe in the importance of staying up-to-date with the latest trends and techniques in the industry. I am looking forward to the innovation and constantly strive to improve my skills and techniques to create the best possible artwork.

Transparency

I believe in being transparent and honest in my work. I am committed to open communication with my clients and value their input and feedback. I believe that a good collaboration is essential to achieve great things.

Accessibility

I believe that art should be accessible to everyone. I want to create designs that are inclusive and representative of diverse perspectives and experiences. I strive to create artwork that resonates with people from all walks of life.

Resume

I have 3 years experience as a concept artist with 3D skills in Animation, videogames and advertising. In the last year I have been working as a Visual development artist in Animation for a new Netflix series produced by Able&Baker. Previously I was working for 2 years as a concept artist for Brave Zebra in the video game industry. I have also worked on several projects as a freelance concept artist.
My 3D skills allow me to work faster as a concept artist and a better understanding of the whole artistic production process of a project. The 3D assets that I model as a base for my designs can be used as a placeholder so they help to speed up the whole pipeline.



At the moment I am open to both long-term contracts and freelance work.
It would be a great opportunity for me to work in a renowned company like yours and I think I could fit very well in your projects bringing my artistic and personal skills.

Education

2013-2017

Fine Arts Degree
Uiversidad Salamanca, Spain

 I was able to study more traditional techniques such as oil, charcoal and engraving.  The last year I did the specialization of drawing where I could finish my learning about anatomy and line. The best part was having live models for 4 years.

2017-2018

Concept art  & Illustration Master
UA School Valencia, Spain

With Jorge Momparler as my teacher I was able to specialize in concept art and learn the basics of design, color composition and drawing, which served as a solid base to continue learning on my own.

2018-2019

Sculpt Extreme Master 

UA School Valencia, Spain

I was able to study the entire 3D implementation pipeline. From Highpoly in Z to its implementation in engines with handpainted textures. I learned to make both characters and props and it was the way out to implement my concept work with 3D.

About me

I'm a kid who grew up with Star Wars and TLOTR. I love all those worlds and they make me feel in very special places. Now I want to create those worlds, but I can't do it alone. My greatest wish would be to be able to create them with great teams to provoke the same joy in other people.

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